NFS-Planet



NFS Shift: Patch Details announced Wednesday, 04.11.2009
NFS ShiftThe first details about the next upcoming patch for Need for Speed Shift were released. The patch concentrates on bugfixes, stability- and performance-improvements, as well as an improved car handling. PC users will be happy to hear about the performance optimizations due to the improved dynamic vertex buffer usage, as well as improved support for ATi graphics cards. Many crashes were fixed and you won't see the weird "black sky phenomenon" any more.

Apart from bugfixes and improvements the patch increased the maximum number of online players from 8 to 12 drivers. ( we already wrote about this)

You can read the complete list of bugfixes (originally posted at the EA board) here:


NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12

BUG FIXES - CROSS-PLATFORM
- General game stability and performance improvements
- Improved car handling
- Fix for issue where some cars would bounce on their suspension during high load situations
- Fix for grass sometimes being displayed out of position
- Fix for intermittent incorrect driver duel results
- Fix for inverted balance slider operation
- Fix for online wins and losses occasionally being calculated incorrectly for drift races
- Fixed issue where loaned career car would inherit the player's career car tuning settings
- Fixed various usability issues with the advanced tuning screens
- Fixed lap timing for first lap of rolling start events
- Fixed car tuning settings sometimes not taking effect
- Fix to prevent rewinding past the start of instant replays
- Fixed car livery occasionally appearing all white during driver duel events
- Fixed incorrect screens being shown when player is disqualified
- Fix for occasional invisible opponents appearing during online drift events
- Fix for intermittent hang when skipping quickly through post-race screens
- Fix for intermittent hang when pressing X repeatedly in My Cars screen
- Fix for missing race groove on point-to-point tracks
- Prevented car livery resetting to default after an online race
- Fix for advanced tuning not staying unlocked on reload
- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
- Fix for Lamborghini's having a low top speed when upgraded
- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
- Fix for some upgraded AI cars bottoming out causing some instability over bumps
- Fix upgrade menu bug
- Fix for a force feedback strength settings save bug
- Fix multi-player settings for AI opponents and drift mode
- Fix for vinyls being incorrectly applied on rear wing
- Fix for a hang in lobby when accessing friend's list from car select
- Fix for profile load bug which skips save select menu when holding down Enter key
- Fix for jumping body parts when car resets

PC SPECIFIC
- Improved ATi graphics card support
- Improved dynamic vertex buffer usage (performance optimization on all PCs)
- Fixed crashes on certain PC configurations when changing shadow settings
- Fixed intermittent crash during first lap of races on certain PC configurations
- Disabled forced dampening for custom wheel presets on PC
- Optimized multi-GPU PC operation
- Fix for intermittent missing surface sounds on certain PC configurations
- Fix for intermittent black skies
- Fix for LAN menu hang for client when host quickly returns to main menu



A release date for this second NFS Shift patch hasn't been announced yet.

» EA Boards
» NFSUnlimited (Source)
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Comments (2)


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#2: von FedskaTheOne (05.11.2009 15:08) View profile Add to your Friends-List Send Message Website
cool

can't wait

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#1: von dxcufgb (05.11.2009 09:55) View profile Add to your Friends-List Send Message
yay!!!

another patch! and this one fixwes a lot of bugs that i have been irritated about... especially the black sky and that several cars stops to work...


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