The first patch for Need for Speed is ready for download today on Playstation 4 and Xbox One, which brings some improvements to the game.
These are the changes:
AI Catch UP: The "rubberband-effect" is more balanced
Community-Events: With three types of community-events (Bonus-Cash, Discount, Bonus-REP) you can collect money, discounts or REP
Icon Cars Ken Block’s Hoonicorn and Morohoshi’ Lamborghini Diablo SV will be able to be obtained
Neon Lights: With the Lamborghini Diablo SV of Morohoshi-San being included we thought this would be the perfect opportunity for you to take an early, in development look at neons. They will be applied to Morohoshi’s car only.
Color Picker 2.0: Th wrap editor features an improved color selection
Mirror Decal: You can mirror layers now
REP-Increase: he REP limit will be increased from 50 to 60.
New Trophies and Achievements: Fanbol, Iconoclast and Mental Unblock are to be earned
Need for Speed will receive the first patch in November, which should fix the "rubberband AI" and the framerate problems on Xbox One.
Additionally the update will cover the following issues on Playstation 4 and Xbox One:
- More balanced ‘AI Catch Up’
- New Wrap Editor features:
- Mirror functionality
- Improved colour picker
- Hoonicorn and Morohoshi-San Diablo
- Gifted upon completion of their respective narrative threads
- First look at neons
- Early in development version on Morohoshi-San’s Diablo
- REP increase 50-60
- 3x Trophies & Achievements
- New daily challenges
- 30x new pre-set wraps
- General bugs, tweaks and improvements
You can find details about the update in the newspost from Ghost Games:
Need for Speed was released this week, at least for Playstation 4 and Xbox One, PC players will have to wait until Spring 2016. As in most games, Need for Speed will also get DLCs which extend the game after the release.
In an interview with VICE the Creative Director Craig Sullivan announced that the developers won't charge players for upcoming DLCs. All content is given away for free:
All I can say is, honestly, hand on heart, is there are absolutely no plans to charge for content in this game. We're going to give you everything for free. I've seen the plans for what's going to happen over the next few weeks and months – there's nothing in there, by which I mean, we don't even have the ability to charge you in the game. There's no store to speak of.
Everything we're doing is focusing on listening to what the fans are asking for. They're certainly not saying to us, "Can you build a load of stuff and charge us for it?" They're not saying that, so we're not doing that. I know some people when we do press like this, they say, "Yeah, but I'm sure it'll all change in a week or two, or six months." It's not going to. The plan is that there are no transactions in this game. All of the content that we're going to give you – a pretty substantial amount in the future, starting pretty soon – is going to be free. That's what players deserve.
You can find the complete interview with Craig Sullivan at Vice here:
These days Need for Speed is being released for Playstation 4 and Xbox One. The PC version will have better graphics, but that's one of the reasons why the development takes longer and PC players have to wait until spring 2016. PC Games compared the graphics of the console versions and created a video showing the differences of Playstation 4 and Xbox One running Need for Speed:
Racing games have to feel as realistic as possible nowadays, which is even more important when it comes to authentic engine- and tiresounds.
For Need for Speed the audio engineers drove a BMW i8 over the Ebisu Circuit, to record with the electric engine the most realistic tire-sounds, without being drowned by the sounds of a fuel-powered engine.
You can read about that and sound recordings of other cars in the new article at Speedhunters:
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